Posts Tagged beyond-two souls
Beyond: Two Souls has proven to be a very divisive game so far, with critics and fan-reaction being split somewhat down the middle, although more seem to be falling into the “what the hell is this?!” side of the debate, as oppose to congratulating David Cage and his team at Quantic Dream for their efforts.
David Cage is a man so loving of his own creative vision that there’s a small, cult-like following around his creations. Such a figure is always going to create controversy, but even if when reading this you’re firmly in the Hate Camp, always remember that the best art forms, especially wen it comes to film, have always had controversial creators behind them.
In this world of annually-regurgitated franchises featuring bladed assassins or skull-faced mercenaries, we need a figure like Cage to play with the boundaries of gaming as a medium. Having a skilled production team on his side serves to make his complex visions a reality, and can aid in bringing out a wider appreciation for video games overall, either through staunch opposition to his work, or through learning from his mistakes.
Whilst there’s been a wealth of controversy flowing through the internet (as there) always is when anyone tends to stray from normality, I thought it was about time to celebrate the things that Beyond does right, as oppose to lambasting it’s creative vision due to lack of genre-pigeonholing. The entries will all be spoiler-free, but I welcome everything to be discussed in the comments below…
The post Beyond: Two Souls – 9 Reasons It’s An Incredible Achievement In Gaming appeared first on WhatCulture!.
With one eye open, dribble pouring from the side of my mouth, my head fighting to stay upright and sleep engulfing me like a cloud of depression; this was not me going home on the night bus at 4am after a heavy nights drinking, but rather the state I was in as I approached the ”trilling” climax of Beyond: Two Souls.
Having been a huge fan of ‘Fahrenheit’ and ‘Heavy Rain’, I was looking forward to David Cage’s new movie/game offering. I was looking forward to it so much, I accidentally ordered the Special Edition from two different outlets. But what followed was something that can only be described as a crashing disappointment.
There is so little in Beyond: Two Souls that can be described as a game, it is a wonder that it’s not been investigated under the Trade Descriptions Act. Pretentious, dull and a cluster of clich s, Beyond: Two Souls is like you’re being forced to participate in movie you know is terrible but are contractually obliged to finish. Every time you think it might get better, it comes crashing down to Earth again and spends another two hours making you drag it through the mud that is the story, while wearing lead boots.
Fans will argue that Beyond: Two Souls is innovative, it’s a new way to tell a story through the medium of video games and that the thrilling storyline more than makes up for the limited interaction. But they would be wrong. Like I said, I loved ‘Heavy Rain’ and it was one of the best experiences I had on the PS3. However, if it is too much confidence, too much freedom or no self-control, something went wrong during the development of Beyond: Two Souls.
A game that should have been the last must-have exclusive for the PlayStation 3, Beyond: Two Souls instead shows itself to be a terrible movie that’s been repackaged as an ”interactive experience.” Click ‘Next’ to find out why the game was so terrible.
The post Beyond Two Souls: 8 Reasons It Sucks appeared first on WhatCulture!.